Wario Land: Shake It! - Development Staff Interview

Etsunobu Ebisu
Etsunobu
Ebisu
Producer
Madoka Yamauchi
Madoka
Yamauchi
Director
Koichi Yagi
Koichi
Yagi
Program Director
Tadanori Tsukawaki
Tadanori
Tsukawaki
Design Director
Tomoya Tomita
Tomoya
Tomita
Music and Sound
Kentaro Sei
Kentaro
Sei
Planning
Takahiro Harada
Takahiro
Harada
Producer
Nobuo Matsumiya
Nobuo
Matsumiya
Assistant Director

Garlic IconWario Is Macho?!

Nintendo
Since this game is an extension of the Wario Land series, how did you make it feel like Wario Land?
Yamauchi
Primarily, the intense action. We took great care to include showy and rambunctious elements in the game. That’s the reason we decided to have shaking the Wii Remote actually shake the screen.
Harada
Wario just tries to take what he wants. He isn’t trying to do anything wrong. The results of his actions can be either bad or good. He sure can stir up trouble, though.
Tsukawaki
After I’d played a bunch of the games in the series, I thought Wario was pretty manly. He’s so uncool that he ends up being extremely cool. Depending on the game, he can be coarse—farting and doing stuff like that—but I didn’t want to show that side of him. As much as possible, I wanted to show a macho Wario, one who is masculine and tough. I asked the animators to emphasize strongly his manly characteristics. We built up this image step-by-step during the animation process.
Nintendo
So...Wario is macho?
Tsukawaki
He is. He’s the kind of guy you could enjoy tossing back a few drinks with.... But I guess making conversation might be hard. (laughs) Some of the ladies in the office were complaining at first about how his nose is pink, but in the end they started using pictures of him for their desktop wallpaper. Now they say he’s cool. (laughs)
Nintendo
How did Syrup, who leads Wario on, come to enter into the game?
Harada
It started with Wario Land: Super Mario Land 3 for the Game Boy. The character controlling the final boss was Captain Syrup, but ever since then she’s mostly been overlooked. We thought it was about time she made another appearance. She’s pretty and charming, and a little devious.
Nintendo
Did you design the music to reflect the character of Wario Land?
Tomita
I played the Game Boy Advance version, and listened to the music for the other games as well. It was completely different from the music in Nintendo’s other platform games. Some stages feature cute, girly music, even though the enemies are relentless! (laughs)
Harada
Many people on the debugging team liked the music, too, although there was quite a variety among the songs each person said was their favorite.
Sei
Each stage has its own specific missions. At first we had put in an element of being rewarded for extra effort whereby completing all the missions would unlock the soundtrack for that stage in the Audio Room. Tomita overturned that idea, though, because then we wouldn’t be able to put out the sound track. (laughs)
Nintendo
Do you have a favorite song from the background music?
Tomita
I like the song for Mt. Lava Lava. At first we created it with Wario in mind. He can be a little fierce and hot-headed, and that led us to use it for the volcano stage.
(Note: The Mt. Lava Lava music can be heard at the beginning of the game’s trailer.)